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Bram Van Rompuy - Freelance Developer/Rigger
Bram Van Rompuy - Freelance Developer/Rigger
Bram Van Rompuy - Freelance Developer/Rigger
Bram Van Rompuy - Freelance Developer/Rigger
Development, Rigging & Consulting for 3D Production
Building Change Together
Development, Rigging & Consulting
for 3D Production
Development, Rigging & Consulting
for 3D Production
Shaping the future of 3D through expertise, innovation, and collaboration. I create production‑ready rigs, custom tools and streamlined workflows for games, VFX & CG.




Bram is now available for collaboration
Available for hire
Trusted by Leading Clients
Trusted by Leading Clients
Trusted by Leading Clients
My Perspective
My Perspective
My Perspective
Guided by a commitment to expertise, innovation, and collaboration, I approach every project with a clear vision of creating lasting impact in the 3D industry.
Building
Production‑ready rigs & tools
Clean, fast and stable rigs for VFX, Games and CG. Complete body and face.
Rigging with your own or my rigging framework. I can adjust what fits the project.
Building of modular rig systems, Plugins and tools in Python and C++ for Maya and Blender




Change
Workflow upgrades that cut friction
Pipeline automation for repetitive tasks.
Performance improvements (profiling, build timing, caching).
Modern technologies like OpenUSD, AWS, Docker, LLMs





Together
Solo or studio-backed
Quick diagnosis and options with trade‑offs
Fits your conventions (naming, publishing, review)
Handover: documentation and onboarding so your team can own the solution.
Co‑founder at Gimbal Goats, a Belgium‑based studio offering rigging, consulting, tool development and automation
Co‑founder at Gimbal Goats, a Belgium‑based studio offering rigging, consulting, tool development and automation









Explore My Projects
Explore My Projects
A timeline of my work and a selection of projects I contributed to
Grid VFX & Walking The Dog (2013–2016)
Started in Belgian VFX/animation, building character rigs and cloth setups for feature and TV work - fast turnarounds, clean deformation, animator-friendly controls.
Rigging in Maya
Python Development
Team Supervision
Grid VFX & Walking The Dog (2013–2016)
Started in Belgian VFX/animation, building character rigs and cloth setups for feature and TV work - fast turnarounds, clean deformation, animator-friendly controls.
Rigging in Maya
Python Development
Team Supervision
DNEG - Creature TD (2018–2021)
At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.
Rigging in Maya
Python & C++ Development
Pipeline Development
DNEG - Creature TD (2018–2021)
At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.
Rigging in Maya
Python & C++ Development
Pipeline Development
DNEG - Creature TD (2018–2021)
At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.
Rigging in Maya
Python & C++ Development
Pipeline Development
DNEG - Creature TD (2018–2021)
At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.
Rigging in Maya
Python & C++ Development
Pipeline Development
Scanline VFX / Netflix - Freelance Dev (2021-2024)
As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.
Rigging Tool Development
Python and C++ tooling for Maya
Pipeline Development
Scanline VFX / Netflix - Freelance Dev (2021-2024)
As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.
Rigging Tool Development
Python and C++ tooling
Pipeline Dev for Maya
Scanline VFX / Netflix - Freelance Dev (2021-2024)
As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.
Rigging Tool Development
Python and C++ tooling for Maya
Pipeline Development
Scanline VFX / Netflix - Freelance Dev (2021-2024)
As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.
Rigging Tool Development
Python and C++ tooling for Maya
Pipeline Development
Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)
Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)
Python and C++ tooling for Maya and Blender
Development using AWS, Docker, OpenUSD
Rigging studio co-founder
Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)
Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)
Python and C++ tooling
Development
Rigging studio co-founder
Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)
Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)
Python and C++ tooling for Maya and Blender
Development using AWS, Docker, OpenUSD
Rigging studio co-founder
Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)
Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)
Python and C++ tooling for Maya and Blender
Development using AWS, Docker, OpenUSD
Rigging studio co-founder
Tools I use every day
Tools I use every day
Tools I use every day










