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Bram Van Rompuy - Freelance Developer/Rigger

Bram Van Rompuy - Freelance Developer/Rigger

Bram Van Rompuy - Freelance Developer/Rigger

Bram Van Rompuy - Freelance Developer/Rigger

Development, Rigging & Consulting for 3D Production

Building Change Together

Development, Rigging & Consulting
for 3D Production

Development, Rigging & Consulting
for 3D Production

Shaping the future of 3D through expertise, innovation, and collaboration. I create production‑ready rigs, custom tools and streamlined workflows for games, VFX & CG.

Bram is now available for collaboration

Available for hire

My Perspective

My Perspective

My Perspective

Guided by a commitment to expertise, innovation, and collaboration, I approach every project with a clear vision of creating lasting impact in the 3D industry.

Building

Production‑ready rigs & tools

  • Clean, fast and stable rigs for VFX, Games and CG. Complete body and face.

  • Rigging with your own or my rigging framework. I can adjust what fits the project.

  • Building of modular rig systems, Plugins and tools in Python and C++ for Maya and Blender

Change

Workflow upgrades that cut friction

  • Pipeline automation for repetitive tasks.

  • Performance improvements (profiling, build timing, caching).

  • Modern technologies like OpenUSD, AWS, Docker, LLMs

Together

Solo or studio-backed

  • Quick diagnosis and options with trade‑offs

  • Fits your conventions (naming, publishing, review)

  • Handover: documentation and onboarding so your team can own the solution.

Co‑founder at Gimbal Goats, a Belgium‑based studio offering rigging, consulting, tool development and automation

Co‑founder at Gimbal Goats, a Belgium‑based studio offering rigging, consulting, tool development and automation

Explore My Projects

Explore My Projects

A timeline of my work and a selection of projects I contributed to

Grid VFX & Walking The Dog (2013–2016)

Started in Belgian VFX/animation, building character rigs and cloth setups for feature and TV work - fast turnarounds, clean deformation, animator-friendly controls.

Rigging in Maya

Python Development

Team Supervision

Grid VFX & Walking The Dog (2013–2016)

Started in Belgian VFX/animation, building character rigs and cloth setups for feature and TV work - fast turnarounds, clean deformation, animator-friendly controls.

Rigging in Maya

Python Development

Team Supervision

Grid VFX & Walking The Dog (2013–2016)

Started in Belgian VFX/animation, building character rigs and cloth setups for feature and TV work - fast turnarounds, clean deformation, animator-friendly controls.

Rigging in Maya

Python Development

Team Supervision

Grid VFX & Walking The Dog (2013–2016)

Started in Belgian VFX/animation, building character rigs and cloth setups for feature and TV work - fast turnarounds, clean deformation, animator-friendly controls.

Rigging in Maya

Python Development

Team Supervision

DNEG - Creature TD (2018–2021)

At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.

Rigging in Maya

Python & C++ Development

Pipeline Development

DNEG - Creature TD (2018–2021)

At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.

Rigging in Maya

Python & C++ Development

Pipeline Development

DNEG - Creature TD (2018–2021)

At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.

Rigging in Maya

Python & C++ Development

Pipeline Development

DNEG - Creature TD (2018–2021)

At DNEG, delivered creature/character work on high-end feature shows - balancing shot support with technical problem-solving. Python scripting was part of the everyday toolkit for automating fixes and improving rigging/pipeline workflows.

Rigging in Maya

Python & C++ Development

Pipeline Development

Scanline VFX / Netflix - Freelance Dev (2021-2024)

As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.

Rigging Tool Development

Python and C++ tooling for Maya

Pipeline Development

Scanline VFX / Netflix - Freelance Dev (2021-2024)

As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.

Rigging Tool Development

Python and C++ tooling

Pipeline Dev for Maya

Scanline VFX / Netflix - Freelance Dev (2021-2024)

As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.

Rigging Tool Development

Python and C++ tooling for Maya

Pipeline Development

Scanline VFX / Netflix - Freelance Dev (2021-2024)

As a software developer and rigger at Scanline VFX (powered by Netflix), shifted deeper into pipeline + rig development - building production tools and supporting show delivery across multiple films.

Rigging Tool Development

Python and C++ tooling for Maya

Pipeline Development

Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)

Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)

Python and C++ tooling for Maya and Blender

Development using AWS, Docker, OpenUSD

Rigging studio co-founder

Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)

Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)

Python and C++ tooling

Development

Rigging studio co-founder

Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)

Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)

Python and C++ tooling for Maya and Blender

Development using AWS, Docker, OpenUSD

Rigging studio co-founder

Gimbal Goats - Studio Co-Founder & Tool Builder (2024–Now)

Co-founded Gimbal Goats in Ghent in 2024. Delivering rigs and custom tooling for studios, including LEGO. Work spans stylized + realistic rigs, plus tool development and automation across Maya/Blender and modern pipelines and Cloud (AWS)

Python and C++ tooling for Maya and Blender

Development using AWS, Docker, OpenUSD

Rigging studio co-founder

Contact

Have an inquiry or interested in collaborating?

BVR © 2026

Contact

Have an inquiry or interested in collaborating?

BVR © 2026

Contact

Have an inquiry or interested in collaborating?

BVR © 2026

Contact

Have an inquiry or interested in collaborating?

BVR © 2026