Sci-Fi environment

Besides Critical Point: Incursion I’m also working on a science fiction environment. The environment scene is based on a concept made by Ioan Dumitrescu.
At the moment I use 1 2048×2048 texture and I’m quite sure there is no need to use more. It all fits nicely.
Soon I can move on to texturing and I’ll make a larger scene, with all modular parts, inside UDK to finish this project.


WiP Shots (3ds Max – viewport shader)