Resumé

Overview


Personal data

Name: Bram Van Rompuy

Nationality: Belgian

languages: Dutch (native), English: Fluent

Current Location: Turnhout , Belgium

Skillset

Primary: Character Rigging, Prop Rigging ,Skinning, Tool Development

Secondary: Cloth Simulation, Sculpting, Modeling

Software

Expert: Maya, PyCharm

Intermediate: 3Ds Max, Mudbox, GIT

Basic: TopoGun, Zbrush

Coding Language

Good: Python

Basic: C++

Work Experience & Education


Work

Creature TD DNEG Vancouver 2018/2019

Character + prop rigging (Hero + Secondary), FACS facial rigging,
Tool development in Python.
MOVIE: Men in Black: International – (VFX)

Rigger Cyborn 2017

Tool development in python, rigging characters (Hero).
MOVIE: Dragon Rider – (Feature)

Rigging Supervisor Grid-VFX 2017

Setting up Rigging Workflow, Supervision of rigging team, bidding,
tool development in python.
MOVIE: Marnie’s World – (Feature)
SERIES: Yo-Yo – (Anim)

Rigger Grid-VFX 2015/2016

Character + prop rigging (Hero + Secondary), tool development in Python.
MOVIES: Deep – (Feature), Admiral – (VFX)
SERIES: Black Sails – (VFX), Flin & Flo – (VFX)

CFX Artist  Grid-VFX 2014

Creating stylized cloth simulation.
MOVIE: Astérix: Le Domaine des Dieux – (Feature)

Rigger  Walking The Dog 2013

Character + Prop rigging (Hero + Secondary),
tool development in Python 
MOVIE: Jack Et La Mécanique Du Cœur – (Feature)

Environment Artist Dominating Studios 2012

3D asset creation, make high and low poly models, 
import them in UDK, Set up UDK materials
GAME: Critical Point: Incursion – (FPS)

Rigger – Walking The Dog – 2011

Character and prop rigging (Hero + Secondary)
SERIES: Picknick  Met Taart – (Anim)

Content Developer Intern – Cruden 2011

3D asset creation, texturing, engine optimization
PROJECT: Cruden – (Sim)

Studies

Digital Arts and Entertainment (DAE, 2007 – 2011), PIH Kortrijk (Bachelor Degree) (Graduated with distinction)

Computer Graphics Master Academy (CGMA, 2016, 8 weeks), Character Facial Rigging for Production by Wade Ryer

Computer Graphics Master Academy (CGMA, 2016, 8 weeks), Rigging Techniques: Cartoon to Realistic by Nico Sanghrajka

 

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