Resumé

Overview


Personal data

Name: Bram Van Rompuy

Nationality: Belgian

languages: Dutch (native), English: Fluent

Current Location: Turnhout, Belgium

Skillset

Primary: Character Rigging, Prop Rigging ,Skinning, Tool Development

Secondary: Cloth Simulation, Sculpting, Modeling

Software

Expert: Maya, PyCharm

Intermediate: 3Ds Max, Mudbox

Basic: TopoGun, Zbrush

Coding Language

Good: Python

Basic: C++

 

Work Experience & Education


Feature Film

Feature Film – IP (Anim, Current) – Rigging Supervisor at Grid-Animation, Ghent

Admiral (VFX, 2015) – Rigger at Grid-VFX, Ghent

Deep (Anim, 2015) – Rigger at Grid-Animation, Ghent

Astérix: Le Domaine des Dieux (Anim, 2014)Junior CFX Artist at Grid-Animation, Ghent

Jack Et La Mécanique Du Cœur (Anim, 2013) – Junior Rigger at Walking The Dog, Brussels

TV

Yo Yo (Animation, 2016) – Rigging Supervisor at Grid-Animation, Ghent

Black Sails (VFX, 2016) – Senior Rigger at Grid-VFX, Ghent

Flin & Flo (VFX, 2015) – Rigger at Grid-VFX, Ghent

Picknick Met Taart (Animation, 2011) – Junior Rigger at Walking The Dog, Brussels

Game/Simulation

Critical Point: Incursion (FPS, 2012) – Environment Artist at Dominating studios, Turnhout

Cruden (Sim, 2011) – Content Developer Intern at Cruden, Amsterdam

Studies

Digital Arts and Entertainment (DAE, 2007 – 2011), PIH Kortrijk (Bachelor Degree)

(Graduated with distinction)

Computer Graphics Master Academy (GSMA, 2016, 8 weeks), Character Facial Rigging for Production by Wade Ryer

Computer Graphics Master Academy (GSMA, 2016, 8 weeks), Rigging Techniques: Cartoon to Realistic by Nico Sanghrajka