Resumé
Overview
Personal data
Name: Bram Van Rompuy
Nationality: Belgian
languages: Dutch (native), English: Fluent
Current Location: Turnhout , Belgium
Skillset
Primary: Character Rigging, Prop Rigging ,Skinning, Tool Development
Secondary: Cloth Simulation, Sculpting, Modeling
Software
Expert: Maya, PyCharm
Intermediate: 3Ds Max, Mudbox, GIT
Basic: TopoGun, Zbrush
Coding Language
Good: Python
Basic: C++
Work Experience & Education
Work
Creature TD – DNEG Vancouver – 2018/2019
Character + prop rigging (Hero + Secondary), FACS facial rigging,
Tool development in Python.
MOVIE: Men in Black: International – (VFX)
Rigger – Cyborn – 2017
Tool development in python, rigging characters (Hero).
MOVIE: Dragon Rider – (Feature)
Rigging Supervisor – Grid-VFX – 2017
Setting up Rigging Workflow, Supervision of rigging team, bidding,
tool development in python.
MOVIE: Marnie’s World – (Feature)
SERIES: Yo-Yo – (Anim)
Rigger – Grid-VFX – 2015/2016
Character + prop rigging (Hero + Secondary), tool development in Python.
MOVIES: Deep – (Feature), Admiral – (VFX)
SERIES: Black Sails – (VFX), Flin & Flo – (VFX)
CFX Artist – Grid-VFX – 2014
Creating stylized cloth simulation.
MOVIE: Astérix: Le Domaine des Dieux – (Feature)
Rigger – Walking The Dog – 2013
Character + Prop rigging (Hero + Secondary),
tool development in Python
MOVIE: Jack Et La Mécanique Du Cœur – (Feature)
Environment Artist –Dominating Studios – 2012
3D asset creation, make high and low poly models,
import them in UDK, Set up UDK materials
GAME: Critical Point: Incursion – (FPS)
Rigger – Walking The Dog – 2011
Character and prop rigging (Hero + Secondary)
SERIES: Picknick Met Taart – (Anim)
Content Developer Intern – Cruden – 2011
3D asset creation, texturing, engine optimization
PROJECT: Cruden – (Sim)
Studies
Digital Arts and Entertainment (DAE, 2007 – 2011), PIH Kortrijk (Bachelor Degree) (Graduated with distinction)
Computer Graphics Master Academy (CGMA, 2016, 8 weeks), Character Facial Rigging for Production by Wade Ryer
Computer Graphics Master Academy (CGMA, 2016, 8 weeks), Rigging Techniques: Cartoon to Realistic by Nico Sanghrajka
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