Posts from: March 2012

Various assets and trailers

Recently we aired our first┬áPre-Alpha gameplay trailer. Check it out! Below can you find small assets I made for the game Critical Point: Incursion. At the moment a lot is still under NDA but when the NDA is lifted, more models will be shown here. Mostly it comes together with a media release once every…

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Realistic Renders

Below you can find some realistic renders. I got the scene of the interior, originally made in SketchUp, from a friend. Imported and optimized it in 3D Studio Max, made all the materials for it and rendered it with V-ray. Everything was done within a week after work hours. I made the remote control in…

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Picnic with Pie

At Walking the dog I worked as a 3D artist on “Picnic with Pie”. It’s a small series for children based on a book. It was aired on the Belgian (Ketnet) and Holland (KRO) television on November 2012. My main responsibility was rigging and skinning of the characters and props and make morph targets for…

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Abandoned Factory

Abandoned Factory

My goal was to create the look and feel of an old abandoned factory. I started with making all individual and modular parts. It made my life easier when I was building the actual structure in UDK. It is very easy to create a building and add some variation with all the modular pieces. For…

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Internship @ Cruden

Internship

From February until June I was an intern content developer at Cruden. I was responsible for the environment of 2 big rally tracks. Unfortunately I am not able to show any pictures of my work, but I can share with you a great video that describe the company and give you an idea of the…

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